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Software development · SaaS

SaaS development company in Franklin, Tennessee

We are a SaaS development company. We build online software products that customers pay for. Logins, billing and staying online decide whether a product works, so we build those first.

A fixed price after a short planning step. You own the code, the hosting and the billing account.

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Tell us what the product does and who pays for it. An engineer replies in writing within one business day.

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Email is required.

Phone is optional.

What can we help you with? is optional.

We reply within one business day. We do not sell your details or put you on a list.

Fixed price
Set after a short planning step, whose cost comes off the build.
First version in 12–16 weeks
Something customers can actually pay for.
Accounts in your name
Code, hosting and Stripe, from day one.
Start here

Products usually fail by trying to do too much

Almost every failed product we are asked to rescue looks the same. Eighteen months of building. A long feature list. No paying customer until the end. By the time anyone learned what people wanted, the money was gone.

Instead, pick the one job your product does better than a spreadsheet. Build only that, and charge for it. One month of real customers teaches you more than six months of guessing.

A good SaaS development company will challenge your launch list. That is cheaper than building nine months of the wrong thing.

If you are building a tool for your own staff, not for outside customers, see business systems. If it needs a phone app, see mobile apps. Software is priced per project, as the pricing page explains.

Step one

What the planning step gives you

We spend a couple of weeks planning the product. Who the customer is. What the first version does and does not do. How people pay. And what makes someone keep paying in month two.

You get a written plan and a fixed price. The planning has its own price, which comes off the build. The plan is yours, so you could take it to another company.

What we do

What a SaaS development company has to get right

Four basics every product needs, whatever makes it special.

01

Start small and prove the idea

First version · 12 to 16 weeks

Your first version should do one job well for one kind of customer. You do not really know what people want until someone pays. It is cheaper to find out at 12 weeks than at 40.

We will push back on your feature list. Most failed products we have seen tried to do too much, not too little.

02

Logins and who sees what

Sign-up, teams, access, password resets

Signing up, logging in, resetting a password, inviting a colleague, removing someone who left, and controlling what each person can see. It all has to work, because it is the first thing every customer touches.

This is also where most serious security problems happen in small products. The usual one is a customer seeing another customer's data. We build it properly from the start.

03

Billing that matches how you sell

Subscriptions, trials and odd cases

Plans, trials, upgrades, downgrades, failed cards, refunds and yearly invoices. We use Stripe to handle payments, which is the right choice at this size.

Odd cases are where billing mistakes hide and quietly cost money. For example, what happens when someone upgrades mid-month? You should decide that, not leave it to chance.

04

Uptime and monitoring

Alerts, backups, who gets called

Alerts that reach a real person. Error reports that catch a broken screen before a customer emails you. And backups we have actually restored at least once, to prove they work.

You also need to know who gets called at 2am. Either your team or us. Decide before launch, not during the first outage.

What you get

What you get, written down before you pay

All of this goes in the agreement before you pay anything.

In the first release

  • Planning, a written plan and a fixed price before we start
  • Logins, teams, and control over who sees what
  • Subscription billing through Stripe
  • Alerts, error reports and tested backups
  • Handover of the code and every account

After launch

  • Monthly changes and support, or a full handover
  • An agreed answer to who gets called at 2am
  • Tracking on the few things that matter
  • Your hosting bills, in your own name
  • You can hire your own team at any point

Not included

  • Taking a share of your company instead of payment
  • Building the full feature list before anyone has paid
  • Building our own payment system instead of using Stripe
  • Hosting billed through us at a markup

Tell us what the product should do, and we will tell you what the first version should be.

Before you call

Three things to ask before you hire anyone

Ask what we would cut
Send us your feature list. What a company suggests cutting tells you more than its portfolio.
Ask about the 2am plan
Ask who gets called when it goes down, and how they find out.
Ask how customer data is kept separate
Ask how they stop one customer seeing another's data. There should be a clear answer.
Frequently asked

Common questions

What does a SaaS development company charge to build a product?

A fixed price, after a short paid planning step whose cost comes off the build. Products vary more than any other work we do. That is why we do not price one after a phone call.

Software pricing →

How long until we can sell it?

Usually 12 to 16 weeks for a first version. What changes that is how much you want in it. Cutting the launch list down to what proves the idea is the most useful part of planning.

Should we build a small first version or the full product?

A first version that does one job properly for one kind of customer and can take payment. Not a demo, and not the full dream. A demo nobody can buy teaches you nothing. Building for 18 months before launch is the most common way products fail.

Do you take equity instead of payment?

No. An agency that owns part of your product wants different things from one you pay directly. Cash is simpler for both sides.

Who owns the code and the infrastructure?

You do. The code, the hosting accounts and the Stripe account are in your name from the start. If you hire your own team later, there is nothing to transfer.

What happens after launch?

A product is not finished at launch. That is when you start learning what it should be. Most clients keep us on monthly for changes and support. Some hire their own developer after a year, and we hand over. Either works.

Can you take over a product somebody else built?

Often. We read the code and tell you what we find, even if starting over is cheaper. Better to hear that at the start than at month six.

Send us the feature list and we will tell you what to build first

A written reply within one business day, from the person who would plan it.

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